F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
Gasp! The goat burglars robbed the piggy bank and stole all the pig's money! As a team, use subitising to estimate how big the heist is and recover the fortune from those greedy goats. Then, use number sentences to explain your thinking. Mathematical ideas and strategies this game supports: - Estimate the total of a collection ...
In a series of filmed interviews, school leaders discuss the 'game-changing' nature of technology in the classroom and how to practically and theoretically approach technological integration into the curriculum. Using the '8 Forces for leaders of change' to scaffold an approach to leadership and technology, principals and ...
A collection of digital resources for primary school teachers and students to support teaching and learning from home, with a particular focus on geography, science and history. The resources were developed by Department of Education teachers from 25 Environmental and Zoo Education Centres in NSW and include Google Sites, ...
This Stage 5 resource looks at the Gallipoli campaign through the eyes of soldiers, nurses and the media. Students examine their diaries and letters as well as considering the nature of the warfare and the tactics involved before producing a documentary of the campaign. The resource will support the introduction of the ...
A collaborative resource engaging students in 21st Century Learning skills supporting the use of Google Apps in the classroom. This Stage 5 History resource examines the experiences of Chinese migrants in Colonial Australia. Students play the role of a committee established to investigate the causes of tension between Chinese ...
This resource embeds the use of online collaboration tools and 21st century learning skills to support students across Stage 2 English and creative arts (visual arts). It presents students with a real-world challenge to create a class picture book and organise a launch event for the book. Students work collaboratively to ...
This resource embeds the use of online collaboration tools and 21st century learning skills to support students studying the 100-hour mandatory Stage 4 or 100/200 elective Stage 5 Japanese courses. Students work collaboratively to research a topic of cultural interest in Japan and make a presentation (digital and/or face-to-face) ...
Do you eat bread? How often? Discover why bread has been important for human survival for thousands of years. Find out how to find the healthiest types of bread to eat. See how you can make your own bread at home.
This resource embeds the use of online collaboration tools and 21st century learning skills in a Stage 5 English project. Students explore the English textual concepts as they collaborate to research and create a personal story. Tasks include analysing a variety of personal stories told in different media and exploring ...
This resource embeds the use of online collaboration tools and 21st century learning skills to support students studying the 100-hour mandatory Stage 4 or 100/200 elective Stage 5 Indonesian courses. Students work collaboratively to research a topic of cultural interest in Indonesia and make a presentation (digital and/or ...
This Stage 5 resource supports the introduction of the new history syllabus and dovetails with the World War I Centenary commemorative events and publications. The resource encourages students to think about the motives, controls and restrictions that affected Charles Bean's different representations of Australia's role ...
These seven learning activities focus on interpreting and analysing historical documents using a variety of tools (software) and devices (hardware), and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist ...
These seven learning activities focus on research using a variety of tools (software) and devices (hardware), and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide appropriate guidance and scaffolds ...
These seven learning activities, which focus on 'collaboration' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide students with opportunities ...
These seven learning activities, which focus on the use of 'real data' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use the three content strands ...
These seven learning activities, which focus on 'modelling texts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers are provided with guidance about ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
These seven learning activities focus on presentation using a variety of tools (software) and devices (hardware) and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers ask students to present their historical ...
These seven learning activities, which focus on 'visual representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist students to understand ...